Rogers' Rangers

Charter

  1. Don’t get killed.
  2. Don’t get noticed.
  3. Obtain maximum intel and report relevant intel in time to matter.
  4. Eliminate hostiles when total victory can be achieved with no casualties (see #1).

Ranger Outposts

RO1 (“Orc HQ”)

Location: 2 days ride NW into Ashen Plains, Kingdom of Arcalium
Entrance: Large stone mound with concealed, lever-activated, 15’ wide garage-style door.
Interior: Barracks, mess, and storage for ~75.
Origin: Tracked orc to it 1500 Sep 06, cleared and ransacked 1500 Sep 13.
Supplies: Furniture and kitchen equipment.

RO2 (“Cregga’s Crevice”)

Location: 4 miles into Great Rift, south wall.
Entrance: Narrow crevice angled to be visible only upon close scrutiny from west approach.
Interior: 30’ deep natural cave.
Origin: Cregga spotted it during first rift scouting mission.
Supplies: 1 Field Provisions Box, 1 collapsible brass spyglass, 2 Glowing Orbs, 2 tree stands, 6 shovels, 12 bedrolls, 12 blankets, 12 waterskins, 20 caltrops, 500’ hemp rope, 1 chest w/good lock (200 arrows), 1 chest w/good lock (200 crossbow bolts), 1 chest (100 sling bullets).

RO3 (“Gnollevator”)

Location: 7 miles into Great Rift, north wall.
Entrance: Barely detectable natural chute opening at ground level.
Interior: It’s complicated.
Origin: Cregga spotted it during first rift scouting mission.
Supplies: Unknown.

Duties & Schedules

Roster

Seasoned

Name Level (XP) HP/S/I (AC) Ranged Melee Feats
Robert Rogers
Human (CG)
Scout 2
(1,231)
9 (30'/+4)
(17/13/17/-1)
Shortbow
(+5 1d6+1)
Morningstar
(+2 1d8+1)
Point Blank Shot
Track
→ Gather Information 5, Heal 4, Hide 5, Knowledge (geography) 5, Knowledge (nature) 1, Listen 5, Move Silently 5, Search 5, Spot 5, Survival 5
Kenley Ahan
Elf (LG)
Scout 1
(231)
6 (30'/+4)
(17/14/13/-1)
Longbow
(+4 1d8)
Longsword
(+2 1d8+2)
Track
→ Climb 4, Hide 4, Jump 2, Knowledge (geography) 1, Knowledge (nature) 4, Listen 4, Move Silently 4, Spot 4, Survival 4, Tumble 1, Use Rope 1
Jaim Torfinn
Dwarf (LG)
Warrior 1
(231)
8 (20'/+1)
(14/11/13/-1)
Javelin
(+2 1d6+3)
Waraxe, Dwarven
(+4 1d10+3)
Alertness
→ Climb 4, Intimidate 4, Jump 4
Leof Torfinn
Dwarf (LG)
Expert 1
(231)
5 (20'/+2)
(14/12/12)
Crossbow, Light
(+2 1d8)
Spear
(+1 1d8+1)
Skill Focus
(Profession (miner))
→ Appraise 4, Craft (stonemasonry) 4, Decipher Script 4, Disable Device 4, Knowledge (architecture & engineering) 4, Knowledge (dungeoneering) 4, Profession (brewer) 4, Profession (miner) 4, Search 4, Use Rope 4
Jondyn Barran
Half-Elf (NG)
Expert 1
(231)
4 (30'/+1)
(11/11/10)
Crossbow, Light
(+2 1d8)
Quarterstaff
(+0 1d6)
Investigator
→ Bluff 4, Diplomacy 2, Disguise 4, Forgery 2, Gather Information 4, Knowledge (geography) 4, Knowledge (history) 4, Knowledge (local) 4, Profession (guide) 4, Search 4
Damer Flinn
Human (NG)
Healer 1
(231)
7 (30'/+2)
(12/12/10)
Crossbow, Light
(+2 1d8)
- Persuasive
Toughness
→ Craft (alchemy) 4, Heal 4, Knowledge (nature) 2, Knowledge (religion) 2, Profession (apothecary) 4, Profession (herbalist) 2, Spellcraft 2, Survival 4

Green

Name Level (XP) HP/S/I (AC) Weapon Stats Feats
Bili Al’Dai
Halfling (CG)
Commoner 1
(231)
3 (20'/+5)
(16/16/11)
Sling
(+7 1d3)
10 20 10
07 13 07
Acrobatic
→ Jump 2, Tumble 1
Wil Al’Seen
Halfling (NG)
Commoner 1
(231)
3 (20'/+1)
(12/12/11)
Sling
(+3 1d3)
10 13 10
10 14 09
Track
→ Profession (cook) 2, Profession (herbalist) 2, Spot 4
Jared Aydaer
Human (LG)
Commoner 1
(231)
3 (30'/+3)
(13/13/10)
Spear
(+0/+3 1d8)
10 17 11
10 13 13
Animal Affinity
Track
→ Handle Animal 4, Profession (driver) 2, Ride 4, Tumble 1
Dannil Lewin
Human (CG)
Commoner 1
(231)
3 (30'/+0)
(10/10/10)
Spear
(-1/+0 1d8-1)
09 10 10
14 13 08
Skill Focus (Survival)
Track
→ Hide 4, Craft (trapmaking) 4, Listen, 2 Knowledge (geography) 4, Profession (trapper) 2, Use Rope 2
Hu Marwin
Human (LG)
Commoner 1
(231)
4 (30'/+2)
(12/12/10)
Shortbow
(+2 1d6)
13 14 12
08 14 06
Alertness
Track
→ Listen 2, Profession (hunter) 2, Profession (tanner) 2, Spot 2
Teven Marwin
Human (LG)
Commoner 1
(231)
3 (30'/+2)
(12/12/10)
Shortbow
(+2 1d6)
13 15 10
14 13 07
Point Blank Shot
Stealthy
→ Craft (bowmaker) 4, Hide 4, Knowledge (nature) 2, Move Silently 4, Profession (hunter) 2, Search 2

Skill Matrix

Skill RR KA JT LT JB DF BA WA JA DL HM TM
Appraise +1 +1 +1 +8 +2 +1 -2 +0 +0 +2 -1 +2
Balance -2 +3 +0 +2 +1 +2 +5 +1 +3 +0 +2 +2
Bluff +0 +0 -1 -2 +6 +4 -2 -1 +1 -1 -2 -2
Climb +0 +5 +6 +1 +0 -2 +2 +2 +0 -1 +1 +1
Concentration +0 +1 +3 +1 +0 -1 +2 +0 +0 +0 +1 +0
Craft (alchemy) +1 +1 +1 +4 +2 +5 -2 +0 +0 +2 -1 +2
Craft (bowmaking) +1 +1 +1 +4 +2 +1 -2 +0 +0 +2 -1 +6
Craft (stonemasonry) +1 +1 +1 +8 +2 +1 -2 +0 +0 +2 -1 +2
Craft (trapmaking) +1 +1 +1 +4 +2 +1 -2 +0 +0 +6 -1 +2
Decipher Script - - - +8 - - - - - - - -
Diplomacy +0 +0 -1 -2 +6 +2 -2 -1 +1 -1 -2 -2
Disable Device - - - +8 - - - - - - - -
Disguise +0 +0 -1 -2 +6 +2 -2 -1 +1 -1 -2 -2
Escape Artist +3 +3 +0 +2 +1 +2 +5 +1 +3 +0 +2 +2
Forgery +1 +1 +1 +4 +4 +1 -2 +0 +0 +2 -1 +2
Gather Information +5 +0 -1 -2 +10 +2 -2 -1 +1 -1 -2 -2
Skill RR KA JT LT JB DF BA WA JA DL HM TM
Handle Animal - - - - - - - - +7 - - -
Heal +5 +2 +1 +2 +1 +6 +1 +2 +1 +1 +2 +1
Hide +7 +8 +1 +2 +1 +2 +9 +5 +3 +4 +2 +8
Intimidate +0 +0 +3 -2 +2 +4 -2 -1 +1 -1 -2 -2
Jump +0 +3 +0 -5 +0 -2 +0 -4 +0 -1 +1 +1
Knowledge (architecture & engineering) - - - +8 - - - - - - - -
Knowledge (dungeoneering) - - - +8 - - - - - - - -
Knowledge (geography) +6 +2 - - +6 - - - - +4 - -
Knowledge (history) - - - - +6 - - - - - - -
Knowledge (local) - - - - +6 - - - - - - -
Knowledge (nature) +4 +5 - - - +3 - - - - - +4
Knowledge (religion) - - - - - +3 - - - - - -
Listen +6 +8 +3 +2 +2 +2 +3 +4 +1 +5 +6 +2
Move Silently +7 +8 +0 +2 +1 +2 +7 +3 +3 +0 +2 +8
Open Lock - - - - - - - - - - - -
Skill RR KA JT LT JB DF BA WA JA DL HM TM
Profession (apothecary) - - - - - +6 - - - - - -
Profession (brewer) - - - +6 - - - - - - - -
Profession (cook) - - - - - - - +4 - - - -
Profession (driver) - - - - - - - - +3 - - -
Profession (guide) - - - - +5 - - - - - - -
Profession (herbalist) - - - - - +4 - +4 - - - -
Profession (hunter) - - - - - - - - - - +4 +5
Profession (miner) - - - +9 - - - - - - - -
Profession (tanner) - - - - - - - - - - +4 -
Profession (trapper) - - - - - - - - - +3 - -
Ride +3 +4 +1 +2 +1 +2 +5 +1 +9 +0 +2 +2
Search +6 +3 +1 +8 +7 +1 -2 +0 +0 +2 -1 +4
Sense Motive +1 +2 +1 +2 +1 +2 +1 +2 +1 +1 +2 +1
Spellcraft - - - - - +3 - - - - - -
Spot +6 +8 +3 +2 +2 +2 +1 +6 +1 +1 +6 +1
Survival +6 +6 +1 +2 +1 +6 +1 +2 +1 +4 +2 +1
Swim -1 +0 +1 +1 +0 -2 +0 +0 +0 -1 +1 +1
Tumble - +4 - - - - +8 - +4 - - -
Use Rope +3 +8 +1 +6 +1 +2 +5 +1 +3 +2 +2 +2

Rogers' Rangers

Straight outta Oakhurst odigity