Index - Magic Items

Source CL Cost Name Mini-Desc
ARMOR PROPERTIES
MIC 6 5 500 Agility +1 Ref
MIC 6 9 4,000 Agility, Improved [synergy] +3 Ref
MIC 6 15 8,000 Agility, Greater [synergy] +5 Ref
MIC 9 10 15,000 Blinking (1/day) 1 min
MIC 9 5 +1 Blurring (3/day) as Blur [swift] (5 rds)
MIC 9 12 +2 Blurring, Greater [synergy] at will
MIC 9 9 2,000 Called summon armor [standard]
MIC 9 5 2,000 Commander +2 Diplomacy, +1 Will 30’, -5 Hide
MIC 10 7 +1 Death Ward (1/day) prevent death effect
MIC 10 9 12,000 Deepdweller everything you need under water
MIC 10 5 +1 Displacement (1/day) as Displacement [swift] (5 rds)
Dsc 39 7 500 Durable Armor armor immune to caustic attacks
MIC 10 5 1,500 Easy Travel medium load feels like light load
MIC 11 5 +1 Ghost Ward applies armor/shield’s enhancement bonus to Touch AC
MIC 12 5 8,000 Healing (1/day) 2d8+5 (auto if drop below 0hp)
MIC 12 15 24,000 Healing, Greater [synergy] (2/day) 3d8+15 (auto if drop below 0hp)
MIC 12 5 4,000 Landing land on feet, ignore 60’ falling dmg
MIC 12 7 6,000 Linked (3/day) communicate telepathically with other Linked, 10 miles (1 hr)
MIC 13 5 3,000 Mindarmor (3/day) +5 Will vs mind-affecting (1 rd)
Dsc 39 5 2,000 Restful Armor sleeping in armor doesn’t cause fatigue
MIC 14 5 6,000 Speed (3/day) Haste (1rd)
MIC 15 5 500 Stamina +1 Fort
MIC 15 9 4,000 Stamina, Improved [synergy] +3 Fort
MIC 15 15 8,000 Stamina, Greater [synergy] +5 Fort
ARMOR CRYSTALS
MIC 25 5 500 Crystal of Mind Cloaking, Least save bonuses vs mind-affecting
MIC 25 5 4,000 Crystal of Mind Cloaking, Lesser save bonuses vs mind-affecting
MIC 25 5 10,000 Crystal of Mind Cloaking, Greater save bonuses vs mind-affecting
MIC 26 5 400 Crystal of Screening, Least +2 touch AC vs incorporeal
MIC 26 5 1,000 Crystal of Screening, Lesser +5 touch AC vs incorporeal
MIC 26 5 3,000 Crystal of Screening, Greater +10 touch AC vs incorporeal
MIC 26 7 500 Iron Ward Diamond, Least DR1 (max 10hp/day)
MIC 26 7 2,000 Iron Ward Diamond, Lesser DR3 (max 30hp/day)
MIC 26 7 8,000 Iron Ward Diamond, Greater DR5 (max 50hp/day)
MIC 26 11 500 Rubicund Frenzy +1 dmg when less than half HP
MIC 26 11 2,000 Rubicund Frenzy +3 dmg when less than half HP
MIC 26 11 6,000 Rubicund Frenzy +5 dmg when less than half HP
SHIELD PROPERTIES
MIC 7 5 13,000 Averter (3/day) DC14 Will or stay 30’ away for 3rds
MIC 9 9 2,000 Called summon armor [standard]
MIC 9 5 2,000 Commander +2 Diplomacy, +1 Will 30’, -5 Hide
MIC 10 7 +1 Death Ward (1/day) prevent death effect
MIC 11 5 +1 Ghost Ward applies armor/shield’s enhancement bonus to Touch AC
MIC 12 5 2,000 Heartening (2/day) +5hp for 5m
MIC 12 7 6,000 Linked (3/day) communicate telepathically with other Linked, 10 miles (1 hr)
MIC 14 5 6,000 Speed (3/day) Haste (1rd)
SHIELD CRYSTALS
MIC 24 5 500 Clasp of Energy Protection, Least DR5 vs energy type (max 25hp/day)
MIC 24 5 1,500 Clasp of Energy Protection, Lesser DR10 vs energy type (max 50hp/day)
MIC 24 5 3,000 Clasp of Energy Protection, Greater DR15 vs energy type (max 75hp/day)
MIC 25 5 500 Crystal of Arrow Deflection, Least +2 vs ranged
MIC 25 5 2,500 Crystal of Arrow Deflection, Lesser +5 vs ranged
MIC 25 5 5,000 Crystal of Arrow Deflection, Greater +5 vs ranged, deflect 1/rd
MIC 25 5 500 Crystal of Bent Sight avert gaze with no attack penalty
WEAPON PROPERTIES
MIC 29 6 +2 Blurstrike (10/day) opponent is flat-footed for next attack 1rd [swift]
DMG2 255 7 2,000 Brutal Surge (1/day) weapon does bull rush after hit [swift]
DMG2 255 5 2,000 Caustic Surge (Con bonus/day) +2d6 acid after hit [swift]
MIC 32 5 +1 Deadly Precision +1d6 on sneak attack/skirmish
MIC 32 12 +1 Dislocator (3/day) teleport foe 10’ after next successful attack (Will DC17) [swift]
MIC 33 12 +1 Dislocator, Greater [synergy] (3/day) teleport foe 30’ after next successful attack (Will DC20) [swift]
DMG 224 6 +1 Distance double increment range
MIC 34 9 +1 Eager +2 initiative; +2 dmg surprise round/first round
MIC 34 12 2,000 Everbright (2/day) 20’ blind 1rd
CWa 134 10 +2 Explosive +2d4 5’ radius (DC15 Reflex for 1/2)
DMG 224 10 +1 Flaming +1d6 fire
DMG2 258 5 2,000 Flaming Surge (Con bonus/day) +2d6 fire after hit [swift]
MIC 35 11 +2 Fleshgrinding stays in, does dmg 5 more rds
AEG 97 9 +2 Grasping +2 trip/disarm
DMG 225 7 +2 Holy +2d6 vs evil
DMG2 258 11 2,000 Holy Surge (Cha bonus/day) +2d6 holy after hit [swift]
DMG2 259 5 2,000 Icy Surge (Cha bonus/day) +2d6 cold after hit [swift]
DMG2 259 10 7,000 Illusion Bane no illusion-based miss chance, (1/day) dispell illusion
DMG 225 10 +1 Keen doubles critical threat range
DMG2 260 5 2,000 Lightning Surge (Cha bonus/day) +2d6 elec after hit [swift]
MIC 39 8 +1 Mighty Smiting +2 hit/dmg during smite, +1 smite/day
MIC 43 5 +1 Shattermantle reduces spell resistance by 2 for one round
CAr 144 11 +2 Skillful raise BAB to 3/4, remove non-proficiency penalty
LoD 180 5 +1 Smoking Stinking Cloud in your square, 1/2 concealment, doesn’t affect you
DMG 225 12 +1 Spell Storing up to 3rd lvl, cast on struck creature [free]
DMG2 261 9 2,000 Sudden Stunning (Cha bonus/day) stun 1d4+1rds after hit (hard Reflex) [swift]
MIC 44 5 +1 Sweeping +2 trip Str check [competence]
MIC 45 10 8,000 Vanishing (1/day) after hitting, teleport 60’
MIC 46 7 +1 Warning +5 initiative [insight] when held in hand
MIC 46 11 +1 Whirling (3/day) make single melee attack vs every opponent within reach (slashing weapons only)
WEAPON CRYSTALS
MIC 64 5 600 Crystal of Energy Assault, Least +1 dmg of energy type
MIC 64 5 3,000 Crystal of Energy Assault, Lesser +1d6 dmg of energy type
MIC 64 5 6,000 Crystal of Energy Assault, Greater as Lesser + special
MIC 64 5 400 Crystal of Life Drinking, Least 1hp (max 10hp/day)
MIC 64 5 1,500 Crystal of Life Drinking, Lesser 3hp (max 30hp/day)
MIC 64 5 6,000 Crystal of Life Drinking, Greater 5hp (max 50hp/day)
MIC 66 5 1,000 Truedeath Crystal, Least +1d6 vs undead
MIC 66 5 5,000 Truedeath Crystal, Lesser as Least + ghost touch
MIC 66 5 1,0000 Truedeath Crystal, Greater as Lesser + crits/sneak attack work
MIC 66 10 5,000 Witchlight Reservoir (5/day) +2d6
WEAPONS
AEG 103 11 10,335 Crossbow, Deathwand +2 light crossbow, holds two wands
AEG 110 13 50,315 Hand of Heironeous +3 longsword, convert a turn = 1d6dmg vs undead * Cha bonus
MIC 53 7 4,325 Living Chain +1 spiked chain, +2 Str check to trip
AEG 117 11 18,335 Sorcerers Hand +2 light crossbow, ray spells: +1 CL, +2 attack
CLOTHINGARMS
MIC 72 3 800 Armband of Elusive Action (1/day) avoid provoking an attack of opportunity[immediate]
MIC 72 3 4,100 Armbands of Might +2 Str checks, +2 Power Attack
DMG 250 7 1,000 Bracers of Armor +1 +1 AC [enhancement], can enhance like armor
MIC 81 3 2,300 Bracers of Opportunity +2 to hit AoO, (2/day) one extra AoO
MIC 81 5 1,400 Bracers of Quick Strike (1/day) extra attack as part of full attaack
MIC 108 7 2,000 Greatreach Bracers extend reach by 10’ for one round
MIC 119 5 3,100 Rapidstrike Bracers (3/day) +2 [competence] flurry of blows
CLOTHINGBODY
MIC 104 12 5,000 Ghost Shroud +1 AC [deflection], ghost touch
MIC 136 6 24,000 Shroud of Scales DR5/magic, immune to dragon’s frightful presence
CLOTHINGFACE
MIC 90 3 3,000 Corsair’s Eyepatch (3/day) see invisibility or blind-fighting
MIC 99 9 5,500 Eyes of Truth +5 Spot, (1/day) True Seeing
MIC 107 9 16,000 Goggles of Draconic Vision +5 Spot, Low-Light Vision/Darkvision, (1/day) Blindsense 30’ 1m
DMG 257 3 1,250 Goggles of Minute Seeing +5 Search
DMG 261 9 3,500 Lens of Detection +5 Search/Tracking
MIC 138 3 2,500 Spellsight Spectacles +5 Spellcraft/UMD for scrolls
MIC 141 7 3,000 Third Eye Clarity (1/day) negate stun, daze, confusion, fascination
MIC 142 10 15,000 Third Eye Repudiate (1/day) dispel magic
MIC 142 3 24,000 Third Eye Sense (at will) see/hear distant familiar/obvious location
MIC 143 13 2,100 Third Eye Surge (3/day) 1rd +2 Str/Dex checks, dmg [swift]
CLOTHINGFEET
MIC 67 3 900 Acrobat Boots +2 Tumble (3/day) +10’
MIC 71 7 1,400 Anklet of Translocation (2/day) teleport 10’ [swift]
MIC 76 3 600 Boots of Agile Leaping can use Dex for Jump; if Balance 5, stand from prone as swift action with no AoO
MIC 76 3 2,000 Boots of the Battle Charger (2/day) charge as standard action; if have Dex item, can charge through allies/terrain
MIC 76 7 6,000 Boots of Big Stepping (3/day) teleport 60’ [standard]
MIC 77 3 2,800 Boots of Desperation (3/day) +30’, +5 AC [dodge] vs AoO
DMG 250 3 7,500 Boots of Levitation [command]
DMG 250 10 12,000 Boots of Speed 10rds Haste total per day
DMG 250 3 5,500 Boots of Striding & Springing +10’, +5 Jump
DMG 250 5 16,000 Boots, Winged (3/day) Fly 5m
MIC 94 7 2,000 Dimension Stride Boots +2 Jump, (5/day) teleport 20’ [standard]
CCh 139 13 12,000 Lancer’s Spurs +1 mount attack/damage (special mount: +2, good aligned)
MIC 119 5 3,500 Quicksilver Boots (2/day) extra move action (+walk on water) w/blur bonus vs AoO
DMG2 270 10 12,000 Riding Boots +4 Ride, Ride-By Attack feat, extra dmg on Spirited Charge
DMG 266 4 4,800 Slippers of Spider Climb 10m/day total
CLOTHINGHANDS
MIC 93 5 2,000 Devastation Gauntlets (3/day) +2d6 after critical
MIC 101 3 2,000 Gauntlets of Arrow Reflection (3/day) send Delfected arrow back to attacker
MIC 101 7 6,300 Gauntlets of the Blazing Arc (3/day) 4d4+4 15’ cone
DMG 257 6 4,000 Gauntlets of Ogre Power +2 Str
CCh 139 8 4,000 Gauntlets of War +1 dmg (3 if your deity has War domain)
GhW 71 6 3,600 Glove of the Master Strategist store/retrieve 1 item [free], (1/day) True Strike
DMG 257 8 4,000 Gloves of Dexterity +2 +2 Dex
DMG 257 8 16,000 Gloves of Dexterity +4 +4 Dex
DMG 257 8 36,000 Gloves of Dexterity +6 +6 Dex
MIC 105 5 7,000 Gloves of Flame resistance cold 5, (5/day) 15’ cone 5d4
MIC 105 3 2,000 Gloves of Fortunte Striking (1/day) reroll attack roll [immediate]
MIC 107 3 3,000 Gloves of Object Reading learn details of previous owner
MIC 107 5 1,000 Gloves of Spell Disruption +5 Concentration DC after melee attack
MIC 113 7 5,000 Ki Straps +2 enhancement to Stunning Fist DC
MIC 121 9 2,300 Repelling Gauntlets (1/day) when enemy moves into adjacent square, repel him 5’ and stop his movement
CLOTHINGHEAD
DMG 252 5 4,500 Circlet of Persuasion +3 Cha checks
MIC 86 7 5,000 Circlet of Mages +2 Concentration; (3 ch/day) cast AND retain spell!
MIC 86 11 15,000 Circlet of Rapid Casting (3/day) cast spell as swift action
MIC 109 7 12,500 Hat of Anonymity +5 Hide, nondetection
DMG 258 1 1,800 Hat of Disguise as Disguise Self
DMG 258 8 4,000 Headband of Intellect +2 +2 Int
DMG 258 8 16,000 Headband of Intellect +4 +4 Int
DMG 258 8 36,000 Headband of Intellect +6 +6 Int
MIC 111 5 2,000 Helm of Battle (3/day) +2 special attack (like trip)
MIC 111 20 4,500 Helm of the Purple Plume +2 Cha, +5 vs fear, emboldened by it [RELIC → Heironeous]
MIC 132 9 3,400 Scout’s Headband +2 Spot, (3 ch/day) Darkvision, See Invisibility, True Seeing
CLOTHINGRINGS
MIC 114 3 3,500 Lockpicking Ring +5 Open Lock [competence]; (1/day) Knock
DotU 100 7 6,000 Ring of Anticipation roll two d20 for initiative, take best result
DMG 230 7 27,000 Ring of Blinking as Blink (50% they miss/20% you miss – including spells; 1/2dmg area effects; 1/2dmg falling; strike as invisible – +2 attack, denied Dex; see/attack ethereal; step through doors/walls) [command]
MIC 123 12 5,100 Ring of the Forcewall (3 ch/day) 10’ sq wall 2rds
MIC 125 5 11,500 Ring of Lightning Flashes (3/day) 5d6 elec (DC13 Reflex) within 5’
MIC 125 7 7,500 Ring of Mystic Defiance (3/day) prevent 10hp from spell; combines with Cha bonus item
MIC 122 15 10,000 Ring of Avoidance (3/day) +20 AC [deflection] (1rd)
DMG 232 5 2,000 Ring of Protection +1 +1 AC [deflection]
DMG 232 5 8,000 Ring of Protection +2 +2 AC [deflection]
DMG 232 5 18,000 Ring of Protection +3 +3 AC [deflection]
DMG 232 5 32,000 Ring of Protection +4 +4 AC [deflection]
DMG 232 5 50,000 Ring of Protection +5 +5 AC [deflection]
MIC 127 14 12,000 Ring of Spell-Battle know all spellcasting 60’, 1/day dispel/redirect as counterspell
DMG 233 5 2,500 Ring of Sustenance only 2hrs sleep/day, no food/water
MIC 128 15 4,500 Ring of Vengeance (3/day) 5d6 retribution after crit
MIC 128 9 30,000 Rings of Force Armor +5 AC [armor], incl incorporeal touch attacks; 1d4 any creature that strikes you without reach weapon; +1d4 unarmed strike, and can hit incorporeal
CLOTHINGSHOULDERS
DMG 253 8 4,000 Cloak of Charisma +2 +2 Cha
DMG 253 8 16,000 Cloak of Charisma +4 +4 Cha
DMG 253 8 36,000 Cloak of Charisma +6 +6 Cha
DMG 253 3 24,000 Cloak of Displacement, Minor 20% miss
DMG 252 9 10,080 Cape of the Mounteback (1/day) Dimension Door
MIC 87 3 1,000 Cloak of Elemental Protection (1/day) DR10 vs an energy type (1rd)
MIC 88 7 26,000 Cloak of Thorns +2 natural armor [enhancement], 1d4+3 to creature who hits you
MIC 118 3 900 Piercer Cloak (3/day) +1d6/2d6 when attacking from above
MIC 120 3 2,000 Rearguard’s Cape bonuses for Marshalls
MIC 145 3 2,500 Vanisher Cloak (3 ch/day), 1:4rds, 2:you+1 3rds, 3:you+3 2rds
MIC 148 6 4,200 White Cloak of the Spider +2 vs poison, (1/day ea) Hold Person, Spider Climb
CLOTHINGTHROAT
MIC 68 5 6,000 Amulet of Emergency Healing (3/day) 1d4+5 30’
DMG 246 8 4,000 Amulet of Health +2 +2 Con
DMG 246 8 16,000 Amulet of Health +4 +4 Con
DMG 246 8 36,000 Amulet of Health +6 +6 Con
DMG 246 5 2,000 Amulet of Natural Armor +1 +1 natural armor [enhancement]
DMG 246 6 8,000 Amulet of Natural Armor +2 +2 natural armor [enhancement]
DMG 246 9 18,000 Amulet of Natural Armor +3 +3 natural armor [enhancement]
DMG 246 12 32,000 Amulet of Natural Armor +4 +4 natural armor [enhancement]
DMG 246 15 50,000 Amulet of Natural Armor +5 +5 natural armor [enhancement]
MIC 70 4 2,300 Amulet of Tears (3/day) tmp 12hp
MIC 99 5 6,000 Farspeaking Amulet (3/day) 10m, up to 4 targets
MIC 109 5 5,000 Hand of the Oak Father (1/day ea) Barkskin, Entangle, Goodberry, Plant Growth, Speak w/Plants, Tree Shape
MIC 110 15 3,000 Heartseeking Amulet (3/day) attack vs touch AC
MIC 116 3 1,350 Medal of Gallantry +2 Diplomacy, -2 Bluff, (3/day) Sanctuary [swift]
DMG 262 5 12,000 Medallion of Thoughts as Detect Thoughts spell
DMG 263 8 4,000 Periapt of Wisdom, +2 +2 Wis
DMG 263 8 16,000 Periapt of Wisdom, +4 +4 Wis
DMG 263 8 36,000 Periapt of Wisdom, +6 +6 Wis
DMG 264 10 15,000 Periapt of Wound Closure autostabilizes, doubles rate of healing
MIC 143 5 3,300 Torc of the Titans (3/day) 1rd +5 Str checks, dmg [swift]
MIC 144 10 6,000 Unicorn Pendant +4 Cha for Lay on Hands, (1/day) Cure Moderate & Neutralize Poison
CLOTHINGTORSO
MIC 75 7 5,000 Bolt Shirt (1/day) teleport 60’
MIC 83 7 3,000 Burnoose of 1,0001 Thorns +1 natural armor [enhancement], (1/day) 1d6 to creature who hits you with natural weapons (5rds)
MIC 94 5 1,000 Dispelling Cord (5/day) +2 on dispells
MIC 109 9 3,400 Hair Shirt of Suffering +1 natural armor [enhancement], (1/day) heal other 3d8+9
MIC 112 18 34,000 Impervious Vestment +5 AC, (1/day) blade barrior 45’ 15d6 dmg (18m)
MIC 119 5 3,200 Rags of Restraint sac stunning fist to heal dmg equal to monk level [swift]
MIC 130 13 18,000 Rogue’s Vest +2 Reflex/Hide/Move Silently, +1d6 SA/skirmish
MIC 133 3 500 Shiftweave 5 outfits
MIC 134 7 15,000 Shirt of Ironskin DR3/adamantine
CLOTHINGWAIST
MIC 73 9 12,000 Belt of Battle +2 initiative [competence], (3 ch/day) extra action 1:move, 2:standard, 3:full-round [swift]
DMG 248 10 16,000 Belt of Giant Strength, +4 +4 Str
DMG 248 10 36,000 Belt of Giant Strength, +6 +6 Str
MIC 73 10 3,000 Belt of Growth (1/day) Enlarge Person
MIC 74 5 1,500 Belt of One Mighty Blow (1/day) extra dmg by weapon type → light:1d8, one-handed:2d6, two-handed:3d6
MIC 74 8 6,000 Belt of Priestly Might +1 natural armor [enhancement], +2 Str
MIC 110 3 750 Healing Belt +2 Heal, (3 ch/day) 2d8
TOOLS
MIC 150 5 1,400 Arcane Thieves’ Tools MW thieves’ tools; sac spell, +5 Disable Device/Open Lock
MIC 150 5 1,400 Bag of Boulders (3 ch/day) 2d6 50’
DMG 248 9 2,500 Bag of Holding 250lb
DMG 248 9 5,000 Bag of Holding 500lb
DMG 248 9 7,400 Bag of Holding 1000lb
DMG 248 9 10,000 Bag of Holding 1500lb
MIC 151 7 9,000 Battle Bridle +5 Ride, grants Mounted Combat or (Ride-By Attack if already have MC)
MIC 152 11 8,000 Blast Globes (1/day) 10d6 fire, 2d6 sonic, 2d6 deafened, 1d6 pushed
MIC 152 3 10 Blessed Bandage stabilizes
DMG 249 6 7,200 Boat, Folding duh
CCh 142 5 3,000 Book of all Knowledge (1/day) +10 Knowledge after study for 2d4hrs
DMG 250 9 17,000 Broom of Flying 9hrs/day
DMG 252 7 16,800 Chime of Interruption (3m every 10m) disrupts verbal spellcasting 30’ (Concentration check)
MIC 155 7 9,000 Daern’s Instant Tent 20’ square, fits 8, resistance to elec/fire/acid 10
Dsc 41 5 2,000 Dancing Lantern floating bullseye lantern, moves/rotates 90’/rd up to 1000’
MIC 156 7 5,000 Diamondskin Decanter (3 ch/day) 1:DR2/adamantine (20hp) … 3:DR4 (40hp) (1hr)
MIC 159 5 460 Eternal Wand (0) (2/day) arcane spell level 0
MIC 159 5 820 Eternal Wand (1) (2/day) arcane spell level 0
MIC 159 5 4,420 Eternal Wand (2) (2/day) arcane spell level 0
MIC 159 5 10,900 Eternal Wand (3) (2/day) arcane spell level 0
MIC 161 5 1,000 Glyph Seal stores spell up to 2nd level (as Glyph of Warding)
MIC 161 11 4,000 Glyph Seal, Greater stores spell up to 5th level (as Glyph of Warding)
Dsc 41 3 500 Grasping Hook as mithril grappling hook [Dsc.32], +6 Use Rope, releases on command
MIC 161 7 1,500 Hammersphere self-directed hammer attacks for 3d6 for 7rds
CMa 132 3 3,000 Heward’s Fortifying Bedroll (every other day) 1hr = 8hrs sleep
DMG 259 9 2,000 Heward’s Handy Haversack 80lb/20lb/20lb, [move, no AoO]
DMG 260 3 3,000 Horseshoes of Speed +30’
MIC 162 9 2,800 Infinite Scrollcase 50 scrolls, +4 Concentration (defensive casting) [free with move – as weapon draw]
MIC 162 11 250 Jumping Caltrops (1/day) moves 5’/rd toward enemy for 5rds
DMG 261 6 13,000 Lyre of Building need bard, 30m = 300 man days manual labor
MIC 163 3 500 Magic Bedroll benefit of Endure Elements, heal extra 1hp/lvl
DMG 263 17 1,000 Pearl of Power, 1 recall a level 1 prepared spell
DMG 263 17 4,000 Pearl of Power, 2 recall a level 2 prepared spell
DMG 263 17 9,000 Pearl of Power, 3 recall a level 3 prepared spell
DMG 263 17 16,000 Pearl of Power, 4 recall a level 4 prepared spell
DMG 263 17 25,000 Pearl of Power, 5 recall a level 5 prepared spell
DMG 263 17 36,000 Pearl of Power, 6 recall a level 6 prepared spell
DMG 263 17 49,000 Pearl of Power, 7 recall a level 7 prepared spell
DMG 263 17 64,000 Pearl of Power, 8 recall a level 8 prepared spell
DMG 263 17 81,000 Pearl of Power, 9 recall a level 9 prepared spell
MIC 118 7 600 Pearl of Speech (1/day) speak one language (specific to pearl)
MIC 172 11 3,500 Radiant Sphere as torch, 3 charges, massive ray vs undead
MIC 173 9 3,500 Rod of Escape (2/day ea) Jump, Knock; (1/day) 5’ radius sphere, repels water (10m)
DMG2 265 8 2,000 Rod of Grievous Wounds (5/day) 1d8dmg adjacent creatures w/less than max HP [standard]
DMG 236 9 10,000 Rod of Metal and Mineral Detection within 30’
CSc 116 10 4,000 Rod of Ropes James Bond meets Batman
DMG2 265 7 4,000 Rod of Sure Striking (3/day) adjacent get +10 next attack [standard]
MIC 176 9 2,000 Rod of Viscid Globs (3/day) shoot tanglefoot bag as splash weapon 100’
DMG 266 3 3,000 Rope of Climbing 60’
AEG 136 5 16,875 Saddle of the Pegasus (3/day) Fly
DMG 266 5 16,000 Scabbard of Keen Edges (3/day) Keen Edge
MIC 170 5 32,000 Skin of Defender +4 natural armor [enhancement]
AEG 137 5 30,000 Sparring Dummy of the Master train for four weeks, now can take 10’ step
MIC 186 9 1,800 Sphere of Awakening 60’ immediately awakened (even from magical sleep), exhaustion gone
MIC 186 9 1,400 Spool of Endless Rope 500’ silk
DMG 267 3 2,700 Stone of Alarm 1/4 mile screech
MIC 187 9 3,300 Survival Pouch (5/day) retrieve something useful
MIC 188 3 3,000 Talisman of Undead Mastery (3 ch/day) turning level bonus +2-4
MIC 190 3 1,500 Tome of Worldly Memory (3/day) +5 Knowledge
BoED 116 6 7,185 Trumpet of Doom (3/day) evil creatures 100’ shaken 1min (DC14 Will)
SETS
MIC 197 - - Fleet Warrior’s Array (2/3) +2 AC vs AoO
MIC 197 - - Fleet Warrior’s Array (3/3) (1/day) Dimension Door
MIC 198 12 5,000 Bracers of Blinding Strike (arms) +2 initiative [competence], (3/day) extra attack
MIC 198 5 9,000 Sandles of the Light Step (feet) +10’, ignore terrain, leave no trace, (1/day) Water Walk 60min (share with up to 5 people)
MIC 198 7 12,000 Vest of Free Movement (torso) (3/day) Freedom of Movement (3rds)
MIC 203 - - Raiment of the Four (2/4) resistance to cold 5
MIC 203 - - Raiment of the Four (3/4) resistance to cold, electricity 5
MIC 203 - - Raiment of the Four (4/4) resistance to cold, electricity, fire 5; (1/day) Commune (4 questions)
MIC 204 9 8,000 Belt of Wide Earth (waist) doubles carrying capacity; (2/day) spontaneously cast Teleport
MIC 204 4 1,100 Gloves of the Starry Sky (hands) glows as Light [standard]; (3/day) spontaneously cast Magic Missle
MIC 204 8 4,000 Goggles of the Golden Sun (face) immunde to blindness, dazzling; (3/day) spontaneously cast Fireball
MIC 204 10 6,000 Periapt of the Sullen Sea (throat) hold breath for 12 hours; (2/day) spontaneously cast Freedom of Movement
MIC 207 - - Regalia of the Hero (2/3) (1/day) nearby ally +5 attack/save/skill
MIC 207 - - Regalia of the Hero (3/3) (2/day) nearby ally extra move action
MIC 208 5 1,200 Badge of Valor (throat) (3/day) allies 60’ +2 vs charm/fear (1rd)
MIC 208 6 2,000 Helm of Tactics (head) (3/day) allies 60’ +2 dmg vs flanked, or minor aura +1 (10rds)
MIC 208 9 5,000 Horn of Resilience (-) (2/day) allies 30’ DR5/-, or major aura +1 (5rds)
ANIMAL ACCESSORIES
MIC 89 11 5,000 Collar of Healing you know hp total, (1/day) heal 50hp/exhaustion
special 1 2,000 Collar of Perpetual Attendance summon Unseen Servant at will (http://www.wizards.com/default.asp?x=dnd/fools/20030401c)
MIC 120 5 3,300 Reins of Ascension (3 ch/day) 1:+10 jump (10rds) 2:fly land speed (5rds) 3:fly double (1rd)
**
Sources

AEGArms & Equipment guide, BoED → Book of Exalted Deeds, CAd → Complete Adventurer, CAr → Complete Arcane, CCh → Complete Champion, CSc → Complete Scoundrel, CWa → Complete Warrior, DMGDungeon Master’s Guide, DMG2 → Dungeon Master’s Guide II, Dsc → Dungeonscape, MH → Miniatures Handbook, MICMagic Item Compendium, PH → Player’s Handbook, PH2 → Player’s Handbook II

Enhancement Prices
Bonus (equiv) Ability Armor, Shield Weapon, Deflection, Natural Armor
+1 1,000 2,000
+2 4,000 4,000 8,000
+3 9,000 18,000
+4 16,000 16,000 32,000
+5 25,000 50,000
+6 36,000 36,000 72,000
+7 49,000 98,000
+8 64,000 128,000
+9 81,000 162,000
+10 100,000 200,000
+11 121,000
+12 144,000
+13 169,000
Wand Prices
SL1 SL2 SL3 SL4
CL1 750 - - -
CL2 1,500 - - -
CL3 2,250 4,500 - -
CL4 3,000 6,000 - -
CL5 3,750 7,500 11,250 -
CL6 4,500 9,000 13,500 -
CL7 5,250 10,500 15,750 21,000
CL8 6,000 12,000 18,000 24,000
CL9 6,750 13,500 20,250 27,000
CL10 7,500 15,000 22,500 30,000

Index - Magic Items

Straight outta Oakhurst odigity