House Rules

  • Frak that Psi crap. I’m cool with almost any of the D&D 3.5 stuff I’ve seen so far, but Psi seems unpopular and unnecessary.
  • I’m open to being sold on stuff. If you have an idea, and want to do something unusual, sell me on it—convince me it’s within the existing framework of the game. And figure out how to do it within the rules (or with minimal exceptions).
  • Feedback—let me know what you like, what you don’t like, what you’d like to see and do. If you don’t like the way I did something, let me know. Staying quiet about it makes it more likely I’ll stick you with it again. I’m not saying I’ll never do it again if you don’t like it, but I’ll at least make an effort to minimize it in the future. I’m not asking for a total debrief, or reports, or constant criticism—just drop me a note or a word in my ear from time to time to keep me going in the way you’d prefer.
  • Try to prepare. Make an effort to have the info about your character, abilities, stats on weapons, likely activities, etc. ready before sitting down to play. This will make it easier to play, rather than spending most of the time looking for information in the books and trying to find obscure rules and stats. As your DM, I’ll try to be prepared with the stuff we need for the encounters I have planned. No promises—if you go off the reservation and I have to improvise, I’ll do the best I can.

House Rules

Straight outta Oakhurst odigity