Straight outta Oakhurst
Cheat Sheet - Skills
“The 3.0 rules already state that you can take 10 on skills only when you’re not under duress (unless you have a particular character ability). We’ve made that more clear and provided better examples. So, you can take 10 when riding down a road (on your Ride check, of course) and the ground suddenly becomes very uneven, but you can’t take 10 in those same circumstances with goblins firing crossbows at you. As for taking 20, again the rules pretty specifically state when you can and can’t take 20. If there’s a skill that has a penalty for failure, you can’t take 20, since taking 20 means you’d roll every number, 1-20, in two minutes. Other skills have “you know it or you don’t” answers, like Knowledge, and you can’t take 20 on them, either. Finally, skills that take longer than 1 round to accomplish don’t allow you to take 20 (at least, not usually), as taking 20 takes, well, twenty tries, or two minutes."
|Skill||Untrained?||Know Result?||Take 20? (time)||Failure Penalty?||Opposition|
|Sleight of Hand||no||Spot|
|Use Magic Devic||no||DC|