Cheat Sheet - Skills

http://www.d20srd.org/indexes/skills.htm

“The 3.0 rules already state that you can take 10 on skills only when you’re not under duress (unless you have a particular character ability). We’ve made that more clear and provided better examples. So, you can take 10 when riding down a road (on your Ride check, of course) and the ground suddenly becomes very uneven, but you can’t take 10 in those same circumstances with goblins firing crossbows at you. As for taking 20, again the rules pretty specifically state when you can and can’t take 20. If there’s a skill that has a penalty for failure, you can’t take 20, since taking 20 means you’d roll every number, 1-20, in two minutes. Other skills have “you know it or you don’t” answers, like Knowledge, and you can’t take 20 on them, either. Finally, skills that take longer than 1 round to accomplish don’t allow you to take 20 (at least, not usually), as taking 20 takes, well, twenty tries, or two minutes."

Skill Untrained? Know Result? Take 20? (time) Failure Penalty? Opposition
Bluff yes yes no yes Sense Motive
Climb yes yes no yes DC
Concentration yes yes no yes DC
Craft yes yes no yes DC
Decipher Script no yes no yes DC
Disable Device no DC
Disguise yes Spot
Handle Animal no DC
Heal yes DC
Hide yes Spot
Intimidate yes Level
Jump yes DC
Knowledge no DC
Listen yes Move Silently
Move Silently yes Listen
Open Lock no DC
Ride yes DC
Search yes DC
Sense Motive yes Bluff
Sleight of Hand no Spot
Spellcraft no DC
Spot yes
Survival yes DC
Tumble no DC
Use Magic Devic no DC
Use Rope yes DC

Cheat Sheet - Skills

Straight outta Oakhurst odigity