Straight outta Oakhurst

Sunless Citadel

Completed Module Adventure “The Sunless Citadel.”

Original Party:

  • William as Arawn—a Half-Elf Druid/Ranger with ] the wolf,Kynan, as his Animal Companion
  • Ofer as Roland the Half-Elf Rogue/Sorcerer/Monk, brother to Arawn
  • Ofer, again, as Farhad the Human Paladin, some sort of a cousin to Roland and Arawn

Soon after was added:

  • Caitlin was added to the Party as Sharwyn Hucrele, a Human Sorcerer appearing in the module. The module was adapted a bit (Sharwyn is dead in the original) to allow Caitlin to join via the rescue of Sharwyn Hucrele by the party. Sharwyn has an Animal Companion Lyra, a weasel who did not appear in the Sunless Citadel portion of the adventure.
  • Sabbrielle was added as Cregga, a Dwarf Barbarian, after the rescue of Sharwyn, to complete the killing and looting of the Sunless Citadel.

At the end of the Citadel Clearance Adventure, Arawn captured a Twig Blight, Twiggy.

The rest of the campaign begins from this point. Party is currently in the nearby town of Oakhurst, Sharwyn Hucrele’s home town, from which further adventures will proceed.

The party recovered the sword Shatterspike during this adventure.

Region Map

The regional map we’ll be working from for some time has been started, and is taped to the table in the classroom. Feel free to add things to it.

Kill kill kill

There are two warring factions within the Citadel; The Goblins, allied with Belak the Outcast, and the Kobolds. This gives the characters chances for using diplomacy instead of muscle. The Kobolds, the more reasonable group, have two outstanding characters. The first is Calacryx, their pet baby white dragon and tribal totem. Calacryx has been stolen by the Goblins, and the Kobolds are willing to ally with anyone who can get him back. The second is Meepo, the kobold in charge of taking care of Calacryx. This scarred and pathetic little creature can build sympathy in characters and teach them to look beyond race.

My players retained the Citadel as a base of operations and used the resources mercilessly. They even used a winter apple to poison a dragon many levels later!


On the Road to Reeton

So All of the party except Kynan, Arawn, and of course Twiggy joined up with a Hucrele Caravan headed from Oakhurst to Reeton. Along the way they fought off attempted ambushes on the caravan by goblins, a pair of less than stealthy ogres, and a band of orcs. Roland was particularly skilled at scouting ahead of the convoy; Einarr Fenrisulfr spent most of his time sitting on one of the wagons crafting a bow; and Sharwyn acted as the XO of the group, setting up the watch roster, and cautioning the party to beware of the possibility that the ambush they were reacting to in front could be a distraction from an additional attack on the caravan’s rear. Cregga had the opportunity to rage about and kill things, which seemed to keep her pretty happy. I think I heard her say something along the lines of: “A day without blood is like a day without sunshine.” Farhad mostly did his job quietly and reasonably successfully.

The party took 8 days to get to Reeton, taking the time to follow up on the orc’s camp—finding their cave about 11 miles outside of the city, and being rewarded for their efforts via the discovery of, among other things, Ruff’s Percussive Tome of Identification.

Meanwhile in Oakhurst...

Arawn is exploring around Oakhurst and soon will head into the Ashen Plains to do the same. He is busy training his wolf Kynan, and is making arrangements to hopefully establish a library in town, with the assistance of Kerowyn Hucrele. Twiggy is soon to take up temporary residence in a cage at the General Store as a tourist attraction, until such time as Arawn has other uses for him.

In Reeton...

The Party (minus Arawn) has finally arrived in Reeton, and spent the night camping in the Hucrele Warehouse. The Hucrele Factor in Reeton is Sharwyn’s Uncle, Alard Hucrele.

Kerowyn Hucrele asked Sharwyn (and the party) to look into whatever problem Alard has been having—she wasn’t sure exactly what the nature of the problems are—but suspects theft and/or bandits.

Orc Band in Marikest
First Engagement

On 14JUL00, The Party (minus Arawn), traveled to Marikest on hearing from Alard Hucrele that the mining town there had been subjected to a number of raids by a band of orcs, and that those orcs had settled in the local keep ( Brightstone Keep) atop the plateau which contains the mines.

Alard spoke to the Duke of Reeton, and secured an offer of the deed to the keep if the party managed to defeat the orc band and clear the keep.

Upon reaching Marikest, the party scouted the keep during the day, thus avoiding the daylight-sensitive orcs during their observations. That night, Sharwyn and Roland managed to silently kill two orcs patrolling the walls, and injure a third before the alarm was raised.

The following night, the party managed to get into place outside the keep and avoid an outgoing patrol, after which they engaged eight orcs and an orc sergeant on the walls of the keep. After this coup (during which they managed to sustain only minimal injuries), they managed to set an ambush (on Farhad’s suggestion) for the returning orc patrol, surprising and utterly destroying a further seven orcs and another orc sergeant with minimal injuries to themselves. Looting the corpses yielded a decent treasure haul.

After some time healing and regrouping, the party plans to hit the keep again in a day or two.

Marikest Engagement II

On 17JUL00, the Party entered their second engagement with the Orc Band in Brightstone Keep, with disastrous results.

On 16JUL00, Farhad headed to Reeton to hire some troops for the final push and eventual occupation of the keep. While there, he secured the services of eleven assorted Medium Infantry, their service negotiated to start on the morning of 18JUL00 with the assault on the keep.

Upon returning to Marikest, Farhad learned that Einarr had been successful at sneaking close to the keep during the day, and applying Ruff’s Percussive Tome of Identification to the outer wall, thus gathering valuable intelligence which included a break down of the creatures currently inhabiting the keep. This included a Winter Wolf, a number of Orcs, a dozen Goblins, three Skeletons, four Zombies, and two Trolls.

It was decided that the party would attempt to sneak onto the battlements of the keep during the day, and observe the interior as an additional preparation for the next day’s assault. The insertion went well, however the fecal matter forcefully encountered the rotary air impeller soon after.

Just as with General Heth on the first day at Gettysburg, the party’s intention to conduct a brief reconnaissance was compromised when they believed they saw an opportunity to engage and destroy an enemy (i.e. the Winter Wolf and the Skeletons) with relative impunity, and then to withdraw. Choosing to seize this opportunity and drop their original plans, they engaged and found their targets harder to destroy than expected.

Seemingly intending to flank the Enemy, Farhad entered the Gate Tower, only to find a Zombie on the other side of the door, thus adding yet another target to the unintended engagement.

Regrouping and intending to finish off the Tangos, they found they faced even stiffer resistance when the alarm was raised, and the Skeletons called for reinforcements in the way of a team of Goblins. Judging the reinforced enemy to still be an easily defeated target (again, similar to Heth), rather than break contact, the party elected to continue the attack.

This further delay allowed the Enemy to bring in additional reinforcements, with another Zombie joining the Goblins approaching the Gate Tower along the battlements from Tower No. 2, thus stiffening resistance further. Fully engaged, the Party was unconcerned, as first Einarr, and then Roland gained the high ground via the fighting top of the Gate Tower, with Cregga and Farhad easily holding the door through which the Goblins and Zombie were attacking, and Sharwyn finishing the Skeletons and watching both their rear flank and the courtyard, where the severely injured Winter Wolf sought cover behind the well house.

At this point, the Enemy’s forces were stiffened yet again (just as at Gettysburg, Buford’s forces continued to come on line against Heth) with the addition of a Troll at the door onto the wall at the Party’s rear from Building 5, thus restricting the Party’s movement to the Gate Tower and the wall. At this point, Cregga charged the Troll, and Sharwyn made her way to the top of the Gate Tower, leaving Farhad to guard the door to the interior of the Tower.

Ultimately, although able to seriously injure the Troll, Cregga was injured to the point of unconsciousness, and would have been killed were it not for Einarr attacking and subduing the Troll. By this time, the Enemy had mobilized even more reinforcements, in the way of more Goblins on the walls, three Orcs who briefly took positions on the fighting top of Building 6, and a number of Orcs and a Troll who exited Building 4 into the Courtyard, and made for the Gate.

At this point, Farhad abandoned his defense of the door into the Gate Tower, and proceeded to administer a coup de grace to the Troll in the door of Building 5, and stabilized the unconscious Cregga. One by one, Sharwyn and the rest of the Party abandoned the top of the Gate Tower, descending into the interior and briefly facing a Zombie, then heading out to the wall in an attempt to break contact.

Farhad managed to carry Cregga to the rope, but fell while attempting to climb down, injuring himself but managing to prevent further damage to her. Sharwyn was the next down the rope, while Einarr and Roland followed. Farhad Managed to run down the main approach to the Keep carrying Cregga, but upon attempting to follow, Sharwyn was caught by a Hold Person spell cast by one of the Orcs, which allowed the other Orces to catch and ultimately slay her. Einarr and Roland attempted to save her, but were faced with the advance of the Troll and the spell-casting Orc, and were unable to do so. Roland managed to safely descend the rope from the plateau, however Einarr was still on the rope, and fell 40 feet taking a serious injury, when the Orc managed to cut the rope as he descended.

The Orcs and Troll pursued the remainder of the Party towards Marikest for some time, but ultimately turned back to the Keep when the remaining Party Members gained their mounts and split up in order to evade and distract the Enemy from the town. Upon returning to the Keep, the Enemy dragged Sharwyn’s corpse into the Keep.

Farhad took Cregga to Reeton and left her at the Temple of Moradin to be healed; and met with Alard Hucrele to inform him of Sharwyn’s death, and inquire as to the possibility of her resurrection. It is possible to bring her back, but in order to do so, the Party must recover her body for the Cleric within approximately 24 hours of her death.

Farhad then returned to Marikest to join the rest of the Party ( Einarr and Roland), who had scouted the Keep from a distance, and intended to conduct a hit and run attack on the other side of the Keep, in an attempt to finish off the Winter Wolf. Upon reaching the outside wall of the Keep, Einarr aborted the attempt, as it seemed unlikely to succeed due to the heightened alert of the Enemy.

The remaining Party then returned to Reeton in order to heal up, and to hire four Archers and link up with the eleven Infantry, and conduct the full assault as originally planned on the morning of 18JUL00.

Marching with the full force into Marikest at 0800 on 18JUL00, the Party discovered that during the night, the Enemy had conducted a punitive raid, burning down approximately 1/4 of the town.

Marikest Engagement III
The Battle of Brightstone Keep

After much preparation and struggle, the Party (excepting Arawn) engaged in their final and decisive assault on Brightstone Keep, ultimately defeating the band of Orcs and other assorted nasties there, led by the Evil Orc Cleric Kurjan Sawtooth.

The Party included its newest member, recently graduated Warmage Keladry, as well as a detachment of 11 Medium Infantry and 4 Archers.

The Party conducted an audacious attack straight up the road to the front gate of the Keep, dividing their forces in order to hold the enemy defenders in place, while a detachment of archers accompanied Roland along the Eastern wall of the Keep, briefly engaging defenders along the top of the wall while they lofted a rope to the roof of Building 5. Achieving the roof, the detachment engaged defenders along the North and East walls, defeating them and clearing the walls and Building 5, and then proceeded to enfilade the enemy undead in the courtyard, with the eventual assistance of Keladry.

Einarr Fenrisulfr, accompanied by a pair of Infantrymen, rushed to a position directly in front of the South wall, and engaged the enemy along the wall and Tower 2. After the wall and tower were cleared, he engaged a Troll who was attempting to exit the front gate, which the Party had previously seeded with caltrops, injuring and slowing the Troll. After the troll managed to exit the gate, the Winter Wolf managed to move past the troll, and to engage Einarr, catching and injuring him only as he was mounting his horse. In the retreat, the wolf managed to injure Einarr’s horse, but did not succeed in dismounting Einarr. Einarr then conducted a running engagement, ultimately defeating the Wolf.

Keladry skillfully used a number of spells to defeat the occupants of the roof of the Gate Tower, including Kurjan Sawtooth, thus relieving the attacking forces from the tower attacks, as well as throwing the enemy into disarray early in the battle. She then (as mentioned earlier) scaled the East wall and joined the archers on the roof engaging the undead in the courtyard.

Cregga Was the first to scale the East wall, running across the roof and jumping down to the battlements to engage the Orcs there. She proceeded to clear the East wall, and then did the same for the North wall. Clearing the way to the Gate Tower, she enabled the hired Infantry to take the gate controls, and one of the Infantrymen did significant damage to the Troll Zombie by repeatedly dropping the gate on him. With the gate blocked, this prevented the other undead from breaking out of the keep and attacking the rest of the Assault Force, and held them where they could safely be engaged in enfilade.

Farhad scaled the East wall, entered and cleared Building 5, led a detachment of Infantry to clear the South wall, Building 4, Tower 3, and the Western walls. He then proceeded to the Courtyard, to administer the final blows to the Troll Zombie.

After the battle, Farhad removed Sharwyn’s body from the Gate Tower (where Kurjan Sawtooth had suspended it over the front of the tower in an effort to destroy the morale of the Party) and rushed her back to Reeton in time for a cleric to raise her from the dead. It is expected that Sharwyn will probably spend significant time in recovery, before she decides whether or not to rejoin the party.

What has Arawn been up to all this time?
(Probably getting high and sitting in the mud, like a typical hippie.)

Arawn has been busy since the party left Oakhurst on 03JUL00.

Arawn prepared for an exploratory expedition in the Ashen Plains, collecting his gear and arranging for Twiggy to be exhibited by the owner of the General Store. He also arranged for the remaining intact books and scrolls to be recovered from the Sunless Citadel and stored at the Hucrele Merchant Family’s warehouse in Oakhurst, in hopes of building a library. The works included a few minor works of dragon lore, and about 12 years worth of detailed local weather records, as well as the other collected notes of the Evil Druid Belak.

Arawn then spent the next couple of weeks exploring a section of the Ashen Plains, making a general map and avoiding damage from a couple of venomous snakes, defeating a gnoll, discovering (and looting) a couple of long-dead corpses, and eventually getting into a tiff with a wight in a burial mound he discovered on the edge of the scrublands. This cost him a level, but he managed to secure a bit of loot for his trouble, and he beat-feat into Reeton in time (arriving on 02AUG00 (?) to have a cleric restore his lost level.


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